

This is fine in isolation, but it quickly becomes overwhelming when five types of enemies swarm in at once and pin Lo Wang down. Grenades can knock a swordsman out of his deflective stance, shotguns tear through giant oni with hammers, and an upgraded railgun can freeze hordes of floating bomb-throwing swamis. It's a lot to get a handle on, and that's part of the problem.Įnemies in Shadow Warrior 3 all have certain strengths and weaknesses, each requiring the use of specific weapons to take them down efficiently. On top of all that, Wang has a Chi Blast that can propel enemies off cliffs or into spike pits. Instead of just stomping heads in, Lo Wang can extract Gore Tools, which usually operate as temporary super weapons to clear off particularly nasty opponents. It works a lot like modern DOOM, where you're expected to switch between melee hits with the katana and gunfire to refill health, ammo, and a special meter that doles out this game's version of Glory Kills. Lo Wang has a grand arsenal of weapons at his disposal, but he doesn't have a lot of storage space for ammo. Unlike the last game's vast levels, Shadow Warrior 3 funnels players into bespoke arenas where demons spawn in waves right next to explosive barrels and deadly buzzsaws. Lo Wang is a master wordsmith.Īs you might expect, Shadow Warrior 3 is at its best when focusing on its combat arenas. It's never great to have a game point out how tedious something is while forcing you to do it, and not even Lo Wang's tongue-in-cheek delivery can make that medicine go down. The only real issue is when the game inches slightly into Matt Hazard territory by having Lo Wang complain about an overly simplistic puzzle or comment on how certain mechanics are in every shooter nowadays. It all fits right in with the grand tradition of boomer shooter one-liners, and I couldn't get enough. This is still a game where our hero breaks the fourth wall at every opportunity and references how viral a particularly nasty kill could be as a Twitch clip.

This isn't to say that Shadow Warrior 3 is a serious tale about the end of the world. Overall, Shadow Warrior 3 seems far too concerned with its own worldbuilding, trying to overcorrect what fans didn't like last time and letting it get in the way of the action. You won't need that much context from the last game to get what's going on, but you might need a primer on the setup from the original Shadow Warrior in order to fully appreciate what's at stake. A godlike dragon has destroyed most of the world, leaving him and a handful of uneasy allies as all that stands in the way of humanity's last breath. The four barrelled shotgun is an amazing tool of destruction, made even better with an autofire upgrade.įollowing Shadow Warrior 2's apocalyptic ending, Lo Wang finds himself on a barren rock of a planet.

Unfortunately, the end result is less than the sum of its parts, an overly linear adventure that never quite clicks in the way that both of the previous games did. The new game also tries to bring in elements from DOOM Eternal and Titanfall 2 to make the ultimate first-person ninja shooter. Each new game has shed the previous entry's style for a brand new take on the genre, although Shadow Warrior 3 does take more than a little inspiration from 2013's entry in the series.
#Shadow warrior game 2013 series#
The Polish developers took a DOOM-era FPS that aged like a dead fish and revived it into a viable series of frantic first-person shooters. No matter the quality of individual games, Flying Wild Hog's Shadow Warrior trilogy has been a smashing success.
